The Curation Team
- Join the BeastSaber discord server.
- Read and understand the Curator Handbook. You will be held to these standards.
- Keep your BeastSaber account credentials private and secure. We recommend using a password manager like Bitwarden or 1password.
Last updated October 2022
What should be curated?
Here’s where you have a fair amount of leeway! Curating a map, at its core, means that you would recommend that other players like you give it a try. Playing within your comfortable skill level will make it easier to identify things that stick out as inappropriate. We have a whole team of curators at different skill levels to cover a variety of maps.
It’s important to try your best to serve the community by not sticking to just a handful of mappers. Try to keep any one mapper to <50% of your overall curation. You can really make someone’s week by curating a relatively unknown mapper that deserves the spotlight!
When in doubt if a map is of curation quality (especially when you’re new) ask your teammates!
What definitely shouldn’t be curated?
While curation guidelines are often subjective, you may see some things in maps that should definitely disqualify them from curation. Examples include:
- Off-time notes. Beat Saber is a rhythm game so if the rhythm is off, even a little, it shows. Audibly off-time maps are a no-go (even if the lights or walls are magnificent). This can be subjective as it must be noticeable in play, not just editor checking
- Dangerous patterns. Any patterns that can potentially injure or damage the equipment of the average player shouldn’t be highlighted. Need an idea of what dangerous patterns are? Check out the BSMG Mapping Wiki “Forbidden Patterns” list. You can also view the Glossary for definitions and images.
- Vision blocks with insufficient time to react may be subject to playability issues. This is subjective and must be noticeable in game, rather than through checking in editor
- Hard handclaps (blocks pointing at each other)
- Hammer hits (blocks pointing directly at bombs)
- Hidden blocks (stacked notes, bombs in notes, notes/bombs in walls, etc.)
- Excessive hitbox abuse (when the hitboxes for blocks overlap)
- Disembodied notes (blocks on both sides of a wall during a wall segment)
- Danger dash walls (walls that take up the center two lanes, or 3-wide- walls)
- Rapid dodge walls (full height walls the player has to move to avoid within an unsafe amount of time)
- Face-punchers (cross-body top row patterns on the same beat)
- Challenge patterns (loloppes, vibro, etc., ok to have in a lawless difficulty if the rest of the map is normal)
- No lighting. Not everyone enjoys making 100,000 event masterpiece lightshows but the map shouldn’t be a dark cave either. Maps need to have basic lighting – even from an autolighter.
- NSFW content. If a map has an NSFW cover, title, or description it shouldn’t be curated until the mapper changes the cover (requires reupload) or updates the title/description.
- “Cyborg” content. Cyborg maps were initially generated by an auto-mapping program like Beat Sage or Lolighter (robot) and then tweaked (human) (robot + human = cyborg… we’re nerds). These maps shouldn’t be syncing to BeastSaber but mistakes happen. Think a map is suspect? You can run it through the public Beat Sage Validator to check.
- Senior Curator-uncurated content. If curator management has uncurated a map with cause it shouldn’t be re-curated without approval.
Maps with objective issues will be marked with an ❌ reaction and will not be looked at by other curators.
The Curation Grey Area…
Once a curator has verified that a map doesn’t violate any of the curation “don’ts,” whether they choose to curate the map or not becomes subjective and really up to the individual curator’s personal difficulty, style, genre, and technical accuracy preferences.
It’s important to consider the target audience for the map. A slow tempo dance map is aimed at a different type of player than an uptempo, note-dense map. Patterns that are inappropriate for a map aimed at newer players might be acceptable for maps aimed at high-skill players and vice versa.
Maps that don’t have any objective issues but just don’t float that particular curator’s boat will be marked with 👀 and other curators may choose to take a look for themselves.
All curated maps are to be tagged and categorized according to the Style tags. Music genres are optional but very helpful for the community to browse and search maps.
Style categories identify the overall style of a map and can help to flag them for their target audience.
|Balanced||Balanced maps are the generic category, and are for maps that do not fit into a more specific style. They should generally be acceptable for all types of players.|
|Dance||Dance maps are categorized by a lot of player movement, are best played with big arm swings, and typically have a slower, groovier tempo. These maps tend to be enjoyed by the more casual player base.|
|Tech||Tech maps tend to include a lot of complex patterns and unconventional hits that persist throughout the entire map. They should still play well and have good flow, but they can be intimidating to the average player. Tech maps can present a unique challenge that should be reflected in the difficulty tag.|
|Speed||Speed maps traditionally have simpler patterns but feature very high note density and/or many big jumps across rows.|
|Challenge||Challenge maps require a lot of stamina or have extremely complex patterns, even sometimes pushing intended game mechanics. They are almost always ExpertPlus and will not be passable for the majority of players.|
How do I become a curator?
Read this page thoroughly and then complete our Curator Application Form. Due to a high volume of requests, we will only contact those we feel would be a good fit for the team. While you should have an understanding on the basic principles of mapping, we do recruit people with a variety of skills and backgrounds, and we are willing to train.