The walls placement are super interesting, especially the ‘poles and thin walls. I almost put this down as one of my favourites so far. The only thing that bothers me is some walls can break combo while others don’t, and there is no clear distinction between them to allow me to enjoy the map to the fullest. Also there is one wall that takes a majority of playspace which breaks combo.
Modes: Hard Only BPM: 76 Notes: 314 Playthrough:
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