Pistol Whip Custom Song Guide

In this guide, I’ll simply show how to swap out a song in Pistol Whip.

The timings, visual effects, etc. are all generated from the audio file, so this is a MUCH better method than simply muting the audio and playing something in the background, trying to time playing the song to the song’s start.

 

1. Install Wwise

  1. Go to

CleanShot 2019-11-09 at 14.12.04@2x.png

And download Wwise. Once you download the launcher, open it and install the latest Wwise version

2. Open Wwise and create a new project

Name it anything. You can deselect all the assets to import. You don’t need a paid version, the demo version works fine for this.

3. Click on “Project,” Import Audio Files (Shift+I)

 

Drag in your wav file (I think it needs to be a wav file. You can use the free “Audicity app” to convert an MP3 to a wav.

4. Click on your wav file from the Schematic View and click on Edit

Change the conversion to “Vorbis”

You can then click “convert”

and then click “ok” to the screen that pops up

That’s it! You now have a converted audio file to the .wem format that Pistol Whip uses.

You’ll find your converted audio file in the project folder that you created. For me and this project, it’s in

C:\Users\Brian\Documents\WwiseProjects\test2.cache\Windows\SFX

5. Replace An Existing Song

To replace one of the existing songs, navigate to your game folder where you installed Pistol Whip. Then go to the

\Pistol Whip_Data\StreamingAssets\Audio\GeneratedSoundBanks\Windows\

folder

Open up the “Global.txt” to see which song you’d like to replace

You’ll see a list of all the sounds in the game. If we wanted to replace the music for “The Grave” for insance, we can see here it’s using the “188965030.wem” file.

Rename the “188965030.wem” file to something like 188965030OLD.wem

Copy in your new wem you made and rename it to 188965030.wem

You can now launch your game with your new song!

Let me know if you run into any issues! You can find me as @elliotttate in Discord

Join The Pistol Whip Modding Group Discord

https://discord.gg/xVjpkSG

Video Guide

Comments (13)
  1. Chris says:

    Quite intrigued to try this! Didn’t expect this so early on. Am I right in thinking though you aren’t exactly adding a new song in, but more replacing the audio file, so you’d still have same amount of songs, just a different song playing instead of an official one. Also, do the targets change based on the song or is it just the visual effects and timing?

    (5)
    1. CameraTricks says:

      That’s correct. You’re not getting a new map, new enemy layout, new graphics or anything like that. What this does is simply replace the music for a given level with alternate music. So the trick is finding music that has a beat that matches the stock song.

      It’s just a way to enjoy your favourite music. You don’t get enemy timing that somehow lines up with the replacement music’s flow (e.g. climaxes, bridges, etc).

      (0)
  2. gamer says:

    Pistol Whip Modding Discord:

    (edited: Link above in post)

    (2)
  3. Mark says:

    Thank you! You legend. This is awesome.

    (1)
  4. RACER.exe says:

    for me it convert to .akd format but why ?

    (1)
  5. RACER.exe says:

    no it’s fine now ^^

    (1)
  6. Chen says:

    Hey, im not able to get to the path \Pistol Whip_Data\StreamingAssets\Audio\GeneratedSoundBanks\Windows\
    when i connect my oculus to my laptop i can see other path but not this one.
    there is something else i should do to get to this path?

    (0)
    1. Henry Jones says:

      well, if it helps, you don’t need to plug in your oculus every time, since no files are stored in the oculus. Unless youre using a quest. And if you are, that file path doesnt exist on quest, since it runs on android.

      (0)
  7. Dylan says:

    im looking at these steps and they game me a stroke

    (0)
  8. rodashtoc says:

    Do you have to find a song with the exact same bpm?

    (0)
  9. Spixe says:

    I’m with Chris on his 2 month old question that never got answered:

    “Quite intrigued to try this! Didn’t expect this so early on. Am I right in thinking though you aren’t exactly adding a new song in, but more replacing the audio file, so you’d still have same amount of songs, just a different song playing instead of an official one. Also, do the targets change based on the song or is it just the visual effects and timing?”

    (0)
    1. CameraTricks says:

      That’s correct. You’re not getting a different level, different enemy positions or anything like that. You’re just swapping out the stock songs for different ones. So the trick is to find popular songs that have a beat that fits a given map.

      (0)
  10. Crispin McKie says:

    DOES NOT WORK ON MAC!!!!!

    (0)

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