Hello everyone! If you’re not a member of our Discord, you may not be aware that BeastSaber has recently begun to undergo some change. As the newest admin to the team, I have stepped up with the intention of bringing Bsaber to be more aligned with the modern Beat Saber community at large, as well as to reinvigorate and promote our own space within BeastSaber. You may recall the survey that went out a month ago – which was one of our first steps towards our new goal – to gather your opinions and feedback on the state of the site. I believe it’s time to issue a formal response. So, let’s do this!
Bsaber has grown faster than the admin team can keep up, and one of the first things to have suffered from that was our email server. I would like to apologise on behalf of the entire team if you’ve struggled to register at any point within the last few months. We have succeeded in moving Bsaber to a new email server, and while there may be the occasional issue, we hope these problems are now behind us.
Curator Recommended is at the core of this site, and for many people, is the driving force behind why they visit us at all. However, we know there are many aspects of curation that have not held up against the test of time. Addressing these has been one of my primary concerns, and I’m happy to report we are already making strides forward.
One of the primary concerns surrounding the curation system was abuse, and a lack of a papertrail to know who was curating what. To address this, I started by gathering all of the anonymous curators that had access to Curator Recommended, and assigning those eligible the role of ‘Elite Curator’. This role and its members are to be the new curation team leaders, and they are equipped to handle disputes within the system, whether it be the quality of a curated map or suspected abuse.
The Elite Curators are, currently:
We also purged a great number of curators that were inactive. We have started fresh with a new team under the Elite Curators’ management, which you can find on our Discord, and we hope these systems will keep us accountable, so that we may slowly regain your trust.
As well, we have officially abolished anonymous curation. From today onward, you should be able to scroll down on a curated map and see who the post author was, for a clear indicator of who curated that map. While reviews are not mandatory and never will be, we hope that be at least using post authors, we can keep track of the actions of curators. If you spot a map, after today, that is curated with no author attached, you can report it on the Bsaber Discord.
Many of you reported that it was difficult to find maps you actually enjoyed in Curator Recommended. While the current system may have worked just fine when most maps were of a similar style, we know that tastes have evolved in those two years since, and that many of you looks for specific traits in your maps. To try and accommodate this, we are launching a trial period of a new tagging system. This system is very much in ‘beta’ and likely will not stay the way it is, but it will give us valuable information on how to move forward in addressing this complaint. We encourage you to engage with on on our Discord to share your feedback.
As of today, these tags have become mandatory for curators. However, we have not yet settled on strict definitions for what each tags means or should encompass; we would like this to be a natural revelation with feedback and time, rather than trying to force specific criteria on maps. Our curators are all hand-picked, professional mappers, and we trust their judgement in carving out this path.
Keeping that in mind, here are very brief descriptors that will likely shift with time:
Balanced maps are the generic category, and are for maps that do not fit into a more specific style. They should generally be acceptable for all types of players.
Dance are categorised by big movements that are best played with a lot of arm, and typically a slower, groovier tune. These maps tend to be enjoyed by arm players, and the more casual playerbase.
Tech maps tend to include a lot of complex patterns and unconventional hits that persist throughout the entire map. They should still play well and have good flow, but they can be intimidating to the average player.
All of the difficulty tags are judged by the top labelled difficulty (so expert+, expert etc.), unless the spread as a whole is exceptionally difficult or easy. An example of that would be an easy expert+ map that would be below the ‘standard’ difficulty level of your conventional expert+ map, and as such it is tagged with ‘novice’.
Beginner maps are exceptionally easy and present little to no challenge to any player.
Novice maps are easy to pass, although may still not be accessible to truly new players in any given difficulty.
Intermediate is the standard; the difficulty is what you would expect of the genre and mapper’s label.
Advanced maps are quite difficult for what it is labelled as.
Challenge maps are on the extreme end of the spectrum and are likely to fail the average player in their respective difficulty.
If this sounds complicated, I implore you to give it a chance. We will of course make changes and adjustments as needed, but this is our initial trial.
There were many, many things that were brought up in our survey, and I want you to know that I have personally read all of them. In example, the search was a common complaint that, as it stands, is difficult to address. Bsaber is in desperate need of another developer that would be willing to help us move to the next level and fix these bugs and issues. While this is an ongoing search and discussion, your voices were heard, and they do sit with me.
I hope that the future for Bsaber is as bright as I imagine it to be, and I’m really excited to show you all what else we have planned in the upcoming months. Thank you all for your feedback, as well as your love and support.
Want to stay engaged? Join our discord: https://discord.gg/VJZHUbt
Want to help? Apply to be a curator here: https://forms.gle/CWFuPxSWkTcVmFKXA
If you would be interested in knowing more about the open dev position, you can contact Pyrowarfare#1032 on Discord.