Channel for finished sabers. :warning:NO DISCUSSION!:warning: Use <#468249466865057802>
Reaxt16-May-18 09:04 PM
post your custom weapons and stuff here!
Reality Quintupled18-May-18 03:06 PM
Reaxt22-May-18 09:03 PM
The most recent custom saber plugin! Containing features such as a build in menu to select sabers, event support for sabers, and some general improvements. The zip contains two folders, a unity project for people who want to make sabers, (it contains a template that should help explain how everything works), and a folder containing everything you need for it to work. Drag the contents of the folder into your beat saber install directory.
NOTE, ONLY SABERS MADE TO SUPPORT THIS VERSION WILL WORK. Any others will simply stop the plugin from working properly. It is however very simple to port your saber!
Here's my Star Wars Rebels hilts redone for the new mod. I did some scaling and material tweaks to them as well. Kanan hilt ripped from Star Wars Rebels: Rebel Strike PC game via models-resource Ezra hilt from a Roblox mod by SuperTVGRFan18496 on models-resource
Ahsoka Tano's white lightsabers from Star Wars: Rebels. Perfect for underhand/Shien style, or just disavowing the Jedi! Available in four flavors: All white, all colored, color hilt with white blades, and black hilt. (And no, the shoto blade is not shorter.) Hilt models by CaseStudyno8 on Thingiverse
EDIT: Sidenote: The white blades look REALLY GOOD with the RainbowMod trails.
The Mandalorian Darksaber from Star Wars Clone Wars/Rebels. Lets call this a v1 until I can figure out an actual cutout glow shader around the blade, instead of cheating with extra geometry around it. Model by CaseStudyno8 on Thingiverse
N.E.O.N.A.T.A.N.A. IS HERE. There is only one version of this and will not be takin request for color change on this one.(wasn't the easiest to get the color scheme right ) Clok Towur named it btw. Model is based on the K.A.T.A.N.A. from Fallout 4. (8 hours.)
The pans are back!
They also now have a rainbow shader!
They also have sound effects (From TF2)!
The sound effects aren't in the demo, but trust me they're there.
Demo: https://youtu.be/8XZx3Q6Up-U File:
Hi guys! Why doesn't anyone bind avatar to Saber? In doing so, first-person vision can also see the avatar. I successfully made the vampire! With dynamic bone. Please make sure you already had CustomAvatar.dll and CustomSaber.dll
Its not as cool as them there photon rays, but You guys been wanting a keyblade. Wasnt sure what to put with it, so I decided to go KH2 stile and include way to dawn! Dynamic bones included in the chains, Do enjoy!
i got bored a decided "i should make a low poly saber". The preview is kinda broken but the blue saber is exactly the same as the red saber. I also tried to make this saber thinner then my other sabers so its more like default.
Say midichlorians again, motherfucker. I'm back with my 6th Star Wars saber: Mace Windu! Stylized and black variants, both with mandatory purple blades, just as Sammy L would want it. Hilt model by art_em on Sketchfab
The Phantom Ganon's sword from The Legend of Zelda : The Wind Waker
In the zip file, you'll find 4 version of the sword:
- full is the sword with all particles - trail is the sword with the smoke at the end of the blades - particles is the with the smoke all around the blade - Phantom Ganon Sword is the one with no particles.
There is always particles at the beginning of the song, just for a little +.
Beat Saber has released an update! Everything two posts above this line is likely out of date!
Everything BELOW this line, has been released since Beat Saber v0.11.0 was released!
Oshi21-Jul-18 03:50 PM
Slight adjustment to the DarkSaber grip, so your trigger finger doesn't feel like it's wrapping around to the other side of the stupid angled hilt, esp on Vive (thx @BestBoi for reporting and helping me test how it feels!)
Hello! I updated my SOTF sabers for the new update, sadly custom trails dont seems to be working quite yet, so this is a temp release of them with the default saber trails. ill release the full sabers with trails and all when that gets working. until then, please enjoy!
Mistake in thumbnail. Sabers are in their correct hands in game.
Oshi24-Jul-18 04:46 AM
@Austin's Beet Sabers are basically my favorite original sabers, but they were caught in the great shader purge. It doesn't look like he's been around here for a bit, so I took the liberty of updating them to 2018 👌
My galactic conquest continues: Count Dooku's lovely curved hilt sabers. For having curved hilts, they actually feel really good in hand, especially on Rift Touch controllers. These suckers were a 25mb OBJ when I started, went in and removed some of the extra fine details and removed hidden polys inside, managed to decimate down to ~8k. Hilt model by hoschu on Sketchfab
I'm going to post a whole batch of Dota 2 weapons, all are sized to the template handle and stretched to fit the hitbox of the lightsaber. First up, Bounty Hunter, Gondars Daggers. Preview (Names in description) : https://www.youtube.com/watch?v=7OKTG-T-q38(edited)
A lil' thing I whipped up. They're my first sabers, and I modelled them from scratch on blender (tutorial called for copy pasting some MMD model. Fudge that!) They were inspired by the halo energy swords. I also included a video of me flailing just to show that they work 😛 https://www.youtube.com/watch?v=Pdma7Va16cQ
so this is my first time making a saber. and i wanted to try and do something feasable for a first. and i saw @NLsoldaten request a sledgehammer. so i figured i would make a sledgehammer and stylize it a little lol (they are pretty big and clip through the hands a bit. if its bothersome i can reupload with smaller handles, but i figured it added to the aesthetic i guess). I modeled it, painted it, and tried to figure out some custom shader stuff for the glowy effect it has (beat saber has some weird shenanigans going on with it's shaders and stuff).
here they are. most of the time i spent on these was because of the shader effect lol. had the hammer done in a day
To go with the NIN avatar, here's the 3 glowing daggers from FF14's Deep Dungeons. They are short sword models (stretched a little; 50% width, 60% length), but the hitbox is still full length. Models ripped from FF14 via TexTools, all rights to Square-Enix
Updated @Caeden117 's Halo swords, not only fixing the shaders, but also drastically reducing the model size, from 60k polys/1.2MB, to 600 polys/20KB. Also made a copy with them rotated for overhand/claw grip use. (MissRaynor's WlvrClaws reminded me 😉 )
I guess People are getting mad at these because they're not what people think they should deliver... this is an early april fools and turn into yeet saber.. so keep that in mind.. there's an actual version 5 messages after this one Original Message: "Sword art Online sabers are back"
I updated these Roblox Sabers, it only really has a slight texture change (and i fixed a clipping issue that annoyed me). Plus now theres one without the oof sound effect (since it may become annoying)
This came out later than it was originally supposed to but there was an issue that needed fixed, but regardless i present the Ichigo Fullbring Bankai Sword. Requested by @Prophet Equinox and backed up by a couple others. Enjoy!
I downloaded Mickey Mouse for $5 on this website, but I only wanted the hand so I could make it into one of the pointer finger sticks. I've designes it so that you can slide it onto a bic pen. Here's the original model: http://www.designsharemake.com/design/mickey-mouse
Just two simple sabers. Blades are thin, glow is weak, colors are faded. These sabers are intended to not be distracting to the player. As you can see below, they're almost invisible due to color illusion. There's nothing special about these, they're just the first Sabers I have made completely by myself.
I went to take a picture of it but I think its important to note that the sabers themselves seem a bit misplaced, they aren't where the trails sit; The left is behind the trail and the right is far infront
Been working on these for a little while on and off, and i finally got around to finishing them. I wanted some little special effects going on with it so i animated the glow as well as the mesh that glows so it kinda bubbles and spikes a little bit as it goes up the accent marks. Hope people like it!
This is what they look like for me. If they look any different let me know so i can fix it if needed. I kinda based these off a request image i had seen about a month ago. Then i added my own spin on it.